그라디우스 / 네메시스 Nemesis (ROM version)

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- - 첨부파일 : nemesis.zip (119.7K) - 다운로드
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- - 첨부파일 : nemesisuk.zip (118.4K) - 다운로드
- - 첨부파일 : nemesis.zip (3.5M) - 다운로드
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그라디우스 / 네메시스Nemesis (ROM version)
마메롬파일은 마메에뮬레이터로 실행할수 있습니다. Roms info
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Roms
zip형식의 롬파일은 압축해제없이 roms폴더에 그대로 넣어 주어야 합니다..nemesis.zip
Clone Roms Info (클론) 그라디우스 Gradius (Japan, ROM version) 네메시스 (세계판?) Nemesis (World?, ROM version) |
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| 스샷 이미지 더 펼쳐보기▼ |
# title![]() | # bosse![]() |
# gameover![]() |
# flyer![]() | # artwork preview![]() |
# cabinet![]() | # marquee![]() |
Artwork
download
nemesis.zip
다운로드후 압축해제하고 생성된 폴더를 artwork폴더에 넣어주면 됩니다.Story | story.dat
그라디우스만물의 근원인 혹성 그라디우스.
이 미사계별에 아시공 성단 바크테리안의 침략의 마의 손이 뻗어 격렬한 싸움을 펼치고 있었다.
그 맹공격에 의해 멸종의 위기에 직면하고 있는 혹성 그라디우스는,
마지막 수단인 초시공 전투기 빅크바이파를 발진시키게 되었다. 목표로 하고는 적요새 제로스.
이 장렬한 싸움에 종지부를 찍으려면 , 적군의 한가운데에 진격해 그 중추를 괴멸 시키는 것 외 수단은 없는 것이다.
자, 발진이다! 빅크바이파가 지금, 장대한 암흑 우주에 날아올랐다.
History | history.dat
(c) 1985 Konami.
A superb and demanding shoot'em up that shares - along with Irem's "R-Type" - the distinction of being a true innovator of its genre and, again like R-Type, completely revolutionized the humble shoot-em-up.
' eye-catching graphics guaranteed gamer interest but it was the game's genius 'weapon upgrade' system that really made the difference. Never before could players actually CHOSE how to upgrade their ship. Destroying waves of enemies would often see the player reward with an 'orb' that could be picked up. The player could collect up to six orbs and could effectively 'buy' an upgrade from the six displayed at the bottom of the play area (speed-up, bombs, double, laser, multiple - which are orbs that follow the player's movements and add greater firepower - and a mystery 6th upgrade that is marked with an '?'). Game difficulty increases depending on how many power-ups the player has, so it is sometimes advantageous to NOT power-up your ship too much.
- TECHNICAL -
Game ID : GX400
Main CPU : 68000 (@ 9.216 Mhz)
Sound CPU : Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), K005289 (@ 1.789772 Mhz), VLM5030 (@ 3.579545 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Released in November 1985.
This game is known outside Europe as "Gradius".
First shoot-em-up with serious power-ups.
Designers did a lot of tries before they fixed the design of the ship. They did at least 100 different versions. And among all of them, there was a ship that leaved a light trace behind him when he moves. It was from an evolution of this concept that was born the 'Options system'.
Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 - 28XA-85) on 27/06/1986.
Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Gradius - KHY1016) on 05/05/1987.
Interesting note : Several Konami arcade games ("Gradius", "Parodius Da! - Shinwa kara Owarai e", "Salamander", etc...) have the default high score set at 57300. '573' refers to Go-Na-Mi kana letters, a play of word for 'Konami'.
Bandai released a board game (in Japan only) based on this video game (as "Gradius") in 1986 : The board is split into 8 sections, each with its own rules. The things that remain the same are that each uses a square-grid for movement, and you can power up your ship by getting the capsules.
- TIPS AND TRICKS -
* Weapons
1) Speed Up: Alters your ship's speed. Up to 5 levels, 2 is the recommended dose.
2) Missile: Falls to the ground, then slides along it until it hits something.
3) Double: Fires a bullet at 45 degrees up as well as forward.
4) Laser: Replaces your bullets with a blue beam.
5) Multiple: Orange blobs that follow you around, they have whatever weapons your ship has. You can have up to 4. Possibly the best power-up ever.
6) ?: Force field, 2 blob-things that attach to the nose of your craft.
* Plan your power ups well : When starting/restarting the game, the regular shot being your only method of attack could be very tough. But that doesn't mean increasing your firepower by equipping MULTIPLE very first is good because you cannot move around quickly. You will end up being hit. Therefore, first power up your speed once or twice so you can move faster.
* DOUBLE and its problems : With DOUBLE, you can shoot in front of you and diagonally. However, since you cannot fire rapidly, it is not a weapon easy to use. Equip at least 2 MULTIPLE before equipping DOUBLE.
* Make good use of the LASER : Hitting enemies above and below you with the LASER is rather easy. You don't have to go for a direct hit. Make it fly near the enemy for a slight touch.
* MISSILE movement : The MISSILE moves along the ground. If there is something sticking out of the ground, the MISSILE stops there. Keep an eye on the landscape.
* Take control of the MULTIPLE : The MULTIPLE follow the path of VIC VIPER. Take advantage of this feature and attack enemies that VIC VIPER cannot reach. Use formations to wipe out th enemy!
Also, the faster VIC VIPER is, the more widely spread the MULTIPLE are from each other. Take advantage of this feature as well.
* Renewing the BARRIER : The BARRIER wears out not only by making contact with the enemy and enemy shots. It does so by touching the landscape. Make use of this trait and make the BARRIER touch enemies or the landscape to wear it down and get rid of it. Then equip a new BARRIER.
* Come up with a conquering pattern : This game is a shooter that gives you a lot of freedom in terms of how you can conquer levels. Learn the tips, remember the appearance patterns of the enemy, and come up with your own way of conquering the game.
- SERIES -
1. (1985)
2. Lifeforce (1986)
3. Gradius 2 (1987, MSX)
4. Vulcan Venture (1988)
5. 3 - The Eve of Destruction (1988, MSX)
6. Gradius III (1989)
7. Gradius - The Interstellar Assault (1991, Nintendo Game Boy)
8. '90 Kai (1993, Sharp X68000)
9. Salamander 2 (1996)
10. Solar Assault - Gradius (1997)
11. Solar Assault - Revisited (1997)
12. Gradius Gaiden (1997, Sony PlayStation)
13. Gradius IV - Fukkatsu (1999)
14. Gradius Generation (2002, Nintendo Game Boy Advance)
15. Gradius V (2003, Sony PlayStation 2)
- STAFF -
Music by : Miki Higashino
- PORTS -
* Consoles :
Nintendo Entertainment System (1986)
NEC PC Engine (1991)
Sega Saturn (1996)
Sony Playstation (1996)
* Computers :
MSX (1986)
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)
Amstrad CPC (1987)
Microsoft Windows 95 (1996)
- SOURCES -
Game's rom.
Machine's picture.
Command | command.dat
[ 기본 조작 방법에 대해 ]────────────────────
·레바
캐릭터의 이동
·버튼
A :쇼트
B :미사일
C :파워업[ 파워업에 대해 ]
────────────────────
[SPEED UP] 5속까지
[MISSILE] 하부에 미사일
(DOUBLE) 전방&기울기상에 쇼트
(LASER) 정면으로 관통 레이저
[OPTION] 4개까지
[ ? ] 쉴드(shield) (16발까지)
( )(은)는 병용 불가.[ 테크닉등에 대해 ]
────────────────────
·배 공격해
빅크바이파의 바로 밑, 격돌 직전 빠듯한
위치에 적이 있을 때에 쇼트를 공격하면(자), 그
바로 밑의 적을 파괴할 수가 있다.
·레이저의 주기않고들 해
레이저와 1개(이상의) 옵션을
장비 하고 있는 경우에, 빅크바이파와
옵션과의 레이저의 발사 타이밍을
비켜 놓을 수가 있다.
기본적인 주기의 늦추는 방법은, 옆일직선에
옵션을 쳐, 레이저를 발사하고 나서
옵션을 세로에 다시 치면 OK.
그 밖에, 쇼트 버튼을 련사 하는 일에서도
주기를 늦추는 일은 가능.
주기를 늦추는 일에 의해 레이저의 공격해 휴일의
타이밍이 없어져, 사이가 없는 공격을
행하는 것이 가능.
·레이저 와인더-
레이저는, 발사 후도 빅크바이파에
Y좌표를 맞추어 이동한다. 이것을 이용해
빅크바이파를 상하에 능숙하게 컨트롤
하는 일로, 지형 넘어로적의 파괴가 가능.
요령은, 레이저 발사 후 곧바로 이동은 아니고
레이저를 완전하게 발사하고 나서 이동하는 일.[ 치트에 대해 ]
────────────────────
:0:070800:01:000:Invisible
:0:07080A:02:500:Invisible (2/3)
:0:070819:00:500:Invisible (3/3)
:0:0702A0:05:000:Infinite Lives
:0:070825:01:000:Constant Missile
:0:070827:01:000:Constant Double
:0:070827:02:000:Constant Laser
:0:0702AC:01:000:Gauge = Speed
:0:0702AC:02:000:Gauge = Missile
:0:0702AC:03:000:Gauge = Double
:0:0702AC:04:000:Gauge = Laser
:0:0702AC:05:000:Gauge = Option
:0:0702AC:06:000:Gauge = Shield
:0:07080E:02:000:Constant Speed=2
:0:07080E:03:000:Constant Speed=3
:0:07080E:04:000:Constant Speed=4
:0:07080E:05:000:Constant Speed=5
:0:07080E:06:000:Constant Speed=6-FULL
:0:0705E3:FF:002:Sound Test Timer Stop:[PL2 Start]Next Code
:0:01FF06:FF:000:WakeUp Music Timer Stop:Start again after the use
#나이트 스트라이커
슈팅, 그라디우스/네메시스 횡스크롤
roms:nemesis.zip,100,슈팅
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